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Author |
Thread Statistics | Show CCP posts - 30 post(s) |

CynoNet Two
GoonWaffe Goonswarm Federation
279
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Posted - 2011.12.09 15:02:00 -
[1] - Quote
Thanks for letting us know this on December 9th, two weeks after everyone asked you to postpone this change. We've all really enjoyed rushing around half-filling towers with fuel blocks all week only to now have to replace with normal fuel again for another month.
**** you very much |

CynoNet Two
GoonWaffe Goonswarm Federation
279
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Posted - 2011.12.09 15:04:00 -
[2] - Quote
edit: quote is not edit
but still **** you anyway |

CynoNet Two
GoonWaffe Goonswarm Federation
287
|
Posted - 2011.12.09 20:15:00 -
[3] - Quote
CCP Greyscale wrote:It's not the way we wanted to do it, but it's the best option we have available to us right now. We're obviously very sorry for the trouble this is causing.
OK so you're sorry. Cool. However that apology without action still leaves us just as ****** over as before.
We told you two weeks ago to either a) automate the handover process to reduce player misery, and/or b) add an additional fuel bay for fuel blocks only, and/or c) delay it until a more suitable time rather than rush things and leave players stuck high and dry
You did none of these, and pushed ahead with your date that was optimistic at best (and pure fantasy at worst). Now the EVE community has to spend the holidays un-doing all their recent work, desparately scraping together ISK in an inflated market, rushing around moving supplies, repeat the whole process in 5 weeks time and generally spending more man-hours than you have spent developing this entire project.
So now the only remaining question is:
What is CCP going to - in the next week - to resolve this clusterfuck? |

CynoNet Two
GoonWaffe Goonswarm Federation
355
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Posted - 2011.12.09 20:36:00 -
[4] - Quote
CCP Greyscale wrote: We don't have a workable solution right now that answers all the issues, that's pretty much the problem. Sometimes that's a thing that happens, unfortunately.
a) Run a script to melt all fuelblocks already inside towers back into their materials. This will require a bare minimum of QA as it cannot cause towers to go offline. The worst that can happen is that they don't melt and you try again the next day, or the towers become overfilled for a few hours until the fuel burns off. Or they turn into Rifters, whatever.
b) Spend the remaining time you have before Jan 24th either sorting a final handover script, or pushing in an extra fuel-block-only bay to towers to cover the switch over.
Voila, fixed with a minimal amount of player intervention.
Can I have your job? |

CynoNet Two
GoonWaffe Goonswarm Federation
364
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Posted - 2011.12.09 21:01:00 -
[5] - Quote
CCP Greyscale wrote:That script involves, in practice, removing all the fuel in towers and then adding new fuel to the towers (you're altering types and quantities, and the final quantities have to be larger because of the number of isotopes and so on in the mix, so it's got to be effectively to be a remove and an add). The worst that happens is that the remove happens but the add doesn't and everything goes offline, and testing this requires an upgrade test which (as we've established) is risky in and of itself and takes a lot of time to prepare.
Is it worth me explaining how to add one number to another in an UPDATE statement, or does your SQL server only do INSERT and DELETE?
CCP Greyscale wrote:An extra fuel bay, switching the tower to run on dual fuel types or anything else of that nature requires us to make major changes to the starbase code, which is both risky in and of itself as a major code change, and doubly risky because the starbase code is pretty failure-prone. Plus, making sure that towers ran smoothly when we threw the switch would require another upgrade test; see above.
Stront bays were added years after the original starbase code was written. Although it's not as though those bays need to do anything but exist before the end of January of course. |

CynoNet Two
GoonWaffe Goonswarm Federation
373
|
Posted - 2011.12.09 21:44:00 -
[6] - Quote
Sizeof Void wrote:@CCP Greyscale - here's another suggestion for a temporary code fix:
Can you change the current fuel consumption rate from N units per hour to N units per every 6-8 hours?
This would effectively stretch the existing fuel supplies in all of the towers, to last until the revised changeover date.
Fuel use is tied to other starbase functions like moon mining. Reducing the rate of one affects the other. |
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